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Old Sep 22, 2006, 10:33 PM // 22:33   #1
Furnace Stoker
 
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Default Divert Hex

10e 1 cast 5 recharge

Remove 1..3 hexes (4 prot for 2, 12 for 3) from target ally. For each hex removed this way that ally loses 1 condition and gains 19...63 hp (0 prot-12 prot).


Pros:

Breaks cover hex combos.

Removes conditions at the same time.

Very strong heal.

Energy effecient. Just for 1 of these effects would cost you 5e.


Cons:

Mostly likely will never be used by a primary monk.

Energy cost will prevent spamming.


This skill for is amazing. Its very cheap for the effect. Its like having CoP on tap without the remove all enchants.
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Old Sep 23, 2006, 04:43 AM // 04:43   #2
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seems like a BL counterpart....

though the condition is you NEED to have a hex to trigger all other effect... seems debatable whether it's usefull...

hopefully it's not elite...
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Old Sep 23, 2006, 05:24 AM // 05:24   #3
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A competitor to Expel, I would say. At 4 prot, this skill removes 2 hexes, same as Expel, and at 14 prot it removes 3. Both skills will mostly be used on primary Mesmers.

Expel:

Lower cost
No attribute link- no need for 4 ranks in an otherwise useless attribute for Mesmers

Divert:

Also removes condtions
Small heal on a Mesmer (if 2 Hexes were removed, it heals for about 60)
Lower recharge

Choices...choices...
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Old Sep 23, 2006, 05:53 AM // 05:53   #4
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Yes, lots of choices.

I would use Divert Hex.

In just plain energy efficeincy its better. Both expel and divert has to have hex. But expel does not remove conditions or heal.
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